51 research outputs found

    On-line partitioning of width w posets into w^O(log log w) chains

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    An on-line chain partitioning algorithm receives the elements of a poset one at a time, and when an element is received, irrevocably assigns it to one of the chains. In this paper, we present an on-line algorithm that partitions posets of width ww into wO(loglogw)w^{O(\log{\log{w}})} chains. This improves over previously best known algorithms using wO(logw)w^{O(\log{w})} chains by Bosek and Krawczyk and by Bosek, Kierstead, Krawczyk, Matecki, and Smith. Our algorithm runs in wO(w)nw^{O(\sqrt{w})}n time, where ww is the width and nn is the size of a presented poset.Comment: 16 pages, 10 figure

    Majority choosability of digraphs

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    A \emph{majority coloring} of a digraph is a coloring of its vertices such that for each vertex vv, at most half of the out-neighbors of vv has the same color as vv. A digraph DD is \emph{majority kk-choosable} if for any assignment of lists of colors of size kk to the vertices there is a majority coloring of DD from these lists. We prove that every digraph is majority 44-choosable. This gives a positive answer to a question posed recently by Kreutzer, Oum, Seymour, van der Zypen, and Wood in \cite{Kreutzer}. We obtain this result as a consequence of a more general theorem, in which majority condition is profitably extended. For instance, the theorem implies also that every digraph has a coloring from arbitrary lists of size three, in which at most 2/32/3 of the out-neighbors of any vertex share its color. This solves another problem posed in \cite{Kreutzer}, and supports an intriguing conjecture stating that every digraph is majority 33-colorable

    A Tight Bound for Shortest Augmenting Paths on Trees

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    The shortest augmenting path technique is one of the fundamental ideas used in maximum matching and maximum flow algorithms. Since being introduced by Edmonds and Karp in 1972, it has been widely applied in many different settings. Surprisingly, despite this extensive usage, it is still not well understood even in the simplest case: online bipartite matching problem on trees. In this problem a bipartite tree T=(WB,E)T=(W \uplus B, E) is being revealed online, i.e., in each round one vertex from BB with its incident edges arrives. It was conjectured by Chaudhuri et. al. [K. Chaudhuri, C. Daskalakis, R. D. Kleinberg, and H. Lin. Online bipartite perfect matching with augmentations. In INFOCOM 2009] that the total length of all shortest augmenting paths found is O(nlogn)O(n \log n). In this paper, we prove a tight O(nlogn)O(n \log n) upper bound for the total length of shortest augmenting paths for trees improving over O(nlog2n)O(n \log^2 n) bound [B. Bosek, D. Leniowski, P. Sankowski, and A. Zych. Shortest augmenting paths for online matchings on trees. In WAOA 2015].Comment: 22 pages, 10 figure

    Weight choosability of oriented hypergraphs

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    Local dimension is unbounded for planar posets

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    In 1981, Kelly showed that planar posets can have arbitrarily large dimension. However, the posets in Kelly's example have bounded Boolean dimension and bounded local dimension, leading naturally to the questions as to whether either Boolean dimension or local dimension is bounded for the class of planar posets. The question for Boolean dimension was first posed by Nešetřil and Pudlák in 1989 and remains unanswered today. The concept of local dimension is quite new, introduced in 2016 by Ueckerdt. Since that time, researchers have obtained many interesting results concerning Boolean dimension and local dimension, contrasting these parameters with the classic Dushnik-Miller concept of dimension, and establishing links between both parameters and structural graph theory, path-width and tree-width in particular. Here we show that local dimension is not bounded on the class of planar posets. Our proof also shows that the local dimension of a poset is not bounded in terms of the maximum local dimension of its blocks, and it provides an alternative proof of the fact that the local dimension of a poset cannot be bounded in terms of the tree-width of its cover graph, independent of its height

    Centroidal localization game

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    One important problem in a network is to locate an (invisible) moving entity by using distance-detectors placed at strategical locations. For instance, the metric dimension of a graph GG is the minimum number kk of detectors placed in some vertices {v1,,vk}\{v_1,\cdots,v_k\} such that the vector (d1,,dk)(d_1,\cdots,d_k) of the distances d(vi,r)d(v_i,r) between the detectors and the entity's location rr allows to uniquely determine rV(G)r \in V(G). In a more realistic setting, instead of getting the exact distance information, given devices placed in {v1,,vk}\{v_1,\cdots,v_k\}, we get only relative distances between the entity's location rr and the devices (for every 1i,jk1\leq i,j\leq k, it is provided whether d(vi,r)>d(v_i,r) >, <<, or == to d(vj,r)d(v_j,r)). The centroidal dimension of a graph GG is the minimum number of devices required to locate the entity in this setting. We consider the natural generalization of the latter problem, where vertices may be probed sequentially until the moving entity is located. At every turn, a set {v1,,vk}\{v_1,\cdots,v_k\} of vertices is probed and then the relative distances between the vertices viv_i and the current location rr of the entity are given. If not located, the moving entity may move along one edge. Let ζ(G)\zeta^* (G) be the minimum kk such that the entity is eventually located, whatever it does, in the graph GG. We prove that ζ(T)2\zeta^* (T)\leq 2 for every tree TT and give an upper bound on ζ(GH)\zeta^*(G\square H) in cartesian product of graphs GG and HH. Our main result is that ζ(G)3\zeta^* (G)\leq 3 for any outerplanar graph GG. We then prove that ζ(G)\zeta^* (G) is bounded by the pathwidth of GG plus 1 and that the optimization problem of determining ζ(G)\zeta^* (G) is NP-hard in general graphs. Finally, we show that approximating (up to any constant distance) the entity's location in the Euclidean plane requires at most two vertices per turn
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